Development of Interactive Digital Media Based on the Independent Curriculum in Learning Basic Badminton Techniques in Junior High Schools
Keywords:
Digital media, Badminton, Kurikulum Merdeka, Physical Education Learning, Educational TechnologyAbstract
This study aims to develop interactive digital media to support the learning of basic badminton techniques at the junior high school level based on the Independent Curriculum. The urgency of this research is based on students' need for engaging and interactive learning media in the physical education process. The method used in this study is the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The research subjects consisted of eighth-grade junior high school students and physical education teachers as the primary users of the media. The trial results showed that the developed interactive digital media effectively improved students' understanding of basic badminton techniques, such as serving, netting, and smashing. Furthermore, teachers also responded positively to the use of this media because it facilitated material delivery and increased student engagement in learning. The recommendation from this study is the need to integrate educational technology into the physical education curriculum to make the learning process more contextual and enjoyable.
